Schedule

Project Schedule

Game projects have two major milestones during the quarter:

  • Vertical Slice Release (end of Week 6)
  • First Playable Release (end of Week 10)

Games will be evaluated and graded at the end of each milestone.

Lecture Schedule

Except for the first week of class, when there will be two weekly lectures, lectures will only be given once a week, during the Tuesday class session. Lecture topics are:

Week 1: (Whitehead) (a) Course overview | Agile scrum (b) Agile scrum | Forming effective teams

Week 2: (Leckman) Art direction | project planning

Week 3: (Whitehead) Configuration management | working with Unity and SCM | LinkedIn profile (review)

Week 4: (Leckman) Making game worlds come alive | game juice | Cover letter

Week 5: (Whitehead) Particle effects and their use in VFX | Particle effect VFX in Unity

Week 6: (Leckman) Introduction to level design

Week 7: (Whitehead) Lighting in Unity | more on VFX

Week 8 (Leckman) Feature creep | value of a punchlist | other topics TBD

Week 9 (Whitehead) Game testing | automated game testing

Week 10 (Leckman) TBD