Game projects have two major milestones during the quarter:
Games will be evaluated and graded at the end of each milestone.
Except for the first week of class, when there will be two weekly lectures, lectures will only be given once a week, during the Tuesday class session. Lecture topics are:
Week 1: (Whitehead) (a) Course overview | Agile scrum (b) Agile scrum | Forming effective teams
Week 2: (Leckman) Art direction | project planning
Week 3: (Whitehead) Configuration management | working with Unity and SCM | LinkedIn profile (review)
Week 4: (Leckman) Making game worlds come alive | game juice | Cover letter
Week 5: (Whitehead) Particle effects and their use in VFX | Particle effect VFX in Unity
Week 6: (Leckman) Introduction to level design
Week 7: (Whitehead) Lighting in Unity | more on VFX
Week 8 (Leckman) Feature creep | value of a punchlist | other topics TBD
Week 9 (Whitehead) Game testing | automated game testing
Week 10 (Leckman) TBD